                                              Engine02 Test Release 2

* Test Release 2

  - "GDF" and "ZDF" Scripts re-implemented, along with new
    Music and Sound Effect scripts.

  - All Script formats have changed to accomodate for the higher
    level of versatility.

  - ".?DF" file extensions have been replaced with a uniform
    ".DEF", or ".DE1", ".DE2", ... in case of game Sub-Types.

  - Certain types of data can be loaded as Game-Global,
    Zone-Specific, and Act-Specific: Music, Sound Effects,
    Game Objects, Script Objects, and Script Functions. Game
    texts can be loaded Game-Global, and Zone-Specific.

  - ".GDF" file type has been remade. This file, which must be
    placed in the "GDF" folder, contains basic information about
    it's "Game Set" such as it's name, how many sub-types it has,
    and what files to look for if it requires another add-on. It
    controls the listing of the games in the selection menu and
    how the program loads their data.

  - Game and sub-type selection menu has been added. Hold F8
    while starting the program, or press F8 at any other time
    to select from a list of available games and their sub-types

  - "Game Functions" introduced, "Functions" that can be called
    outside of "Status Scripts" (such as at the start of a level),
    and exist within their own files

  - Many new "Functions" added to "Status Script" and "Game
    Functions", introducing loops, conditionals, variables, 
    and math operations, among other useful things

  - Split-Screen game mode and large level editor mode reimplemented

  - Art is actively stretched/shrunken in RAM when switching
    to/from stretched split-screen mode instead of reloading
    (which involved re-reading full scripts and disk load time)

  - Info message system implemented, gives "technical" and "debug"
    information when necesary

  - Several new editor keys

  - Sprite editor in progress

  - New version of Game Object system in progress

  - Player character scripting and gameplay in progress

* Test Release 1

  - First Release

  - Up to 16 layers available per level, with the ability to
    turn each on or off.

  - In addition to the Normal and Horizontal Tiled scrolling
    modes, 4 new modes have been added: "Relative Flat",
    Vertical Tiled, Horizontal Lined, and Vertical Lined.

  - Level Editor contains a more descriptive status listing
    and features improvements related to layer selection,
    visibility, and type, as well as more functionality for
    the "Selection Box", such as the ability to use it to
    change scroll properties for more than one row/column
    at a time.

  - "Titlecard Script" has been replaced by "Status Script",
    which can be used to create "Titlecards", Title Screens,
    Menus, Status Displays, etc.

  - ".SPR" and ".SCR" file extensions have been replaced by the
     less 'confusing' ".PCX" extension.

